
We aren't expecting too much to change in combat and objectives, but an enhanced story paired with stunning models and visuals. Mythical auras in the locations can create challenging puzzles and the potential to unravel more of Senua's dark past. It presents surfaces that are ideal for battlegrounds.

The environment is ideal against the previous mechanics. The black sands and volcanoes confirm the location of the game in Iceland. The colors are dark, the atmosphere is livid, and it sets up yet another tense journey - a story that hasn't come to fruition yet. Much Celtic chanting and emotional facial expressions lead to the climax of harrowing Norsemen hanging limbs and marching towards something. Since then, we’ve learned that the Ninja Theory team has doubled in size for its follow-up title and that the game will run on Unreal Engine 5.Much like the first game - the trailer presenting the second part is intense. Senua’s Saga: Hellblade II was first announced in December of last year during The Game Awards 2019. We’re developing new tools and methods of assembling a grounded truth, from which we can create our journey. Whether it’s a sound, a trickle of a stream, sounds of a forest, the light, the clouds, the landscapes, satellite data - all of these things. Everything should be based on something real. This is the approach we’re taking with everything in Hellblade. Antoniades described Ninja’s Theory’s naturalistic path in regard to Senua’s Saga: Hellblade II: This means an audio team explored Iceland as well. The core creative team, including Senua actor Melina Juergens, explored the locations, too, in order for Ninja Theory to become fully wrapped in the area’s immersive qualities.

Eventually, Sagafilm helped capture the essence of 40 separate locations, which were later narrowed down to be the long journey players will take in the sequel. Captivated by the beauty of Iceland, the director began to think of ideas for Senua’s Saga: Hellblade II. The goal, writer and director Tameem Antoniades said, is to “capture that sense of awe and epic of Senua’s journey, as she travels hundreds of miles seamlessly across Iceland, and reproduce it, recreate it - a ninth-century version of Iceland that is as real and immersive as possible.”Īntoniades said he went traveling following the development of the original Hellblade. Ninja Theory’s second episode of its Dreadnought Diaries series explains the process the team went through when creating its sequel.

Senua’s Saga: Hellblade II will use real-life inspiration from Iceland when Senua takes her journey on Xbox Series X.
